Zoog

Zoog

Zoog CR 1/2

XP 200
Zoog rogue 1
CN Small humanoid (zoog)
Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +9

AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +1

Speed 30 ft., climb 30 ft.
Melee bite +1 (1d3), claw -4 (1d3)
Ranged dart +4 (1d3)
Special Attacks sneak attack +1d6

Str 11, Dex 17, Con 14, Int 12, Wis 12, Cha 8
Base Atk +0; CMB –1; CMD 12
Feats Improved Initiative
Skills Appraise +5, Climb +12, Craft (traps) +6, Disable Device +7 (+9 disarming traps), Escape Artist +7, Knowledge (nature) +2, Perception +9 (+11 noticing traps), Stealth +15, Survival +2; Racial Modifiers +2 Craft (traps), +2 Disable Device (when disarming traps), +4 Perception (+6 noticing traps)
Languages Common, Zoog
SQ facial tentacles, pouches, prehensile tail, trap mastery, trapfinding +1

Prehensile Tail (Ex)

A zoog’s prehensile tail cannot wield a weapon or manipulate an object, but it can carry an object with ease. A zoog can retrieve a stowed item with its tail as a free action or pick up an adjacent item as a swift action, provided the object is relatively small (no more than 3 pounds).

Trap Mastery (Ex)

A zoog gains a +2 racial bonus on all Craft (traps) checks, as well as on all Disable Device and Perception checks made to disable or notice traps (this racial bonus stacks with the standard +4 racial bonus zoogs possess on Perception checks). A zoog gains a +2 dodge bonus to its AC against traps and has a +2 insight bonus on any saving throw it makes against the effects of a trap.

Environment temperate forests (Dreamlands)
Organization solitary, pair, or family (3–12)
Treasure standard

All four of a zoog’s limbs are clawed and form small prehensile hands. They are small rat-like beings, rarely weighing more than 20 pounds.

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.